Wednesday, April 2, 2008

I'm back.


Hey. Blogger was off limits to me for a few days, because they claimed I was a spammer, but they realized I'm not spamming at all, so I'm back.

Anyway, I have a lot to mention: The pet-raising game I started working on a long time ago, Mythical Creature, is back in production, but it will be worth playing this time around, and Syboard Adventures is alive! Yes! I have a screenshot on the left.


Yep, SyA the Game. I've been messing with it for a while, and I must say the game engine is near flawless in terms of design, but in terms of it actually working, well, I don't really want to start ranting, so I'll just say ActionScript is frustrating. I wish Flash would do the hitTest work for me, but the built-in function doesn't like to work, so I started checking the ex-and-why of everything. Expect a new game demo this summer.

Aside from pet-raising and adventuring, I have a game about working, aptly titled "Work," and a game about not doing the work you should be doing if you're an artist, "Ultimate Character Generator" or UCG. I like how UCG is coming, but I don't invest much time into that project, because it's just not as fun for me as my other projects. Work is in the concept stage, but I just started working on a menu system for it, and the ideas for this game just keep rolling in.

Work's a game about working your butt off and getting very little accomplished. That may sound like a terrible game idea, but I like it for how terrible it sounds. Your folks have decided to make you move out into the real world. You have a small amount of start-out money, which won't last long, but you have found an abandoned city to live in. You can colonize a town of your own in this city and build onto it with money you earn by, you guessed it, working your butt off!